This commit is contained in:
Linrador 2025-10-07 17:09:35 +02:00
parent 5b28bedeb9
commit d7906ad601
3 changed files with 55 additions and 11 deletions

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@ -1,3 +1,5 @@
// /src/app/[locale]/components/MiniPlayerCard.tsx
'use client'
import React, { useEffect, useLayoutEffect, useMemo, useRef, useState } from 'react'

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@ -18,8 +18,18 @@ export async function GET(
steamId: true,
name: true,
avatar: true,
status: true, // ✅ WICHTIG
lastActiveAt: true, // (optional) falls vorhanden
status: true,
lastActiveAt: true,
// ▼ FACEIT: Stammdaten + Game-Stats aus der DB
faceitNickname: true,
faceitUrl: true,
faceitGames: {
where: { game: { in: ['cs2', 'csgo'] } }, // cs2 bevorzugt, sonst csgo
select: { game: true, skillLevel: true, elo: true, updatedAt: true },
orderBy: { updatedAt: 'desc' }, // neueste zuerst
take: 2,
},
},
})
@ -27,11 +37,36 @@ export async function GET(
return NextResponse.json({ error: 'User nicht gefunden' }, { status: 404 })
}
// (optional) wenn du weiterhin stats mitsenden willst:
// const stats = await prisma.matchPlayer.findMany({ where: { steamId } })
// bevorzugt CS2, sonst CSGO
const preferred = user.faceitGames.find(g => g.game === 'cs2') ?? user.faceitGames.find(g => g.game === 'csgo')
const faceitLevel = preferred?.skillLevel ?? null
const faceitElo = preferred?.elo ?? null
return NextResponse.json({ user }, { status: 200 })
// oder: return NextResponse.json({ user, stats }, { status: 200 })
// FACEIT-URL ggf. auf /en/ normalisieren (falls {lang} Platzhalter)
const faceitUrl =
user.faceitUrl ? user.faceitUrl.replace('{lang}', 'en') : null
// Antwort-Objekt flach + optional die Rohdaten beilegen
const payload = {
user: {
steamId: user.steamId,
name: user.name,
avatar: user.avatar,
status: user.status,
lastActiveAt: user.lastActiveAt,
// FACEIT (flattened, wie im ProfileHeader)
faceitNickname: user.faceitNickname ?? null,
faceitUrl,
faceitLevel,
faceitElo,
// optional: falls du sie im Client debuggen/anzeigen willst
faceitGames: user.faceitGames,
},
}
return NextResponse.json(payload, { status: 200 })
} catch (error) {
console.error('[API] Fehler beim Laden des Users:', error)
return NextResponse.json({ error: 'Interner Serverfehler' }, { status: 500 })

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@ -23,6 +23,16 @@ export type FaceitPlayer = {
games?: Record<'cs2' | 'csgo' | string, FaceitGame>
}
/** Hilfsfunktion: {lang} → en normalisieren */
function normalizeFaceitUrl(url?: string | null): string | undefined {
if (!url) return undefined
// häufiges Muster: https://www.faceit.com/{lang}/players/<nick>
// wir ersetzen sowohl "/{lang}/" als auch nacktes "{lang}"
return url
.replace('/{lang}/', '/en/')
.replace('{lang}', 'en')
}
/** Nur holen kein DB-Schreibzugriff */
export async function fetchFaceitBySteam64(
steam64: string,
@ -60,7 +70,7 @@ export async function upsertFaceitProfile(
steam64: string,
faceit: FaceitPlayer
): Promise<void> {
// 1) User-Metadaten aktualisieren
// 1) User-Metadaten aktualisieren (faceit_url normalisiert)
await prisma.user.update({
where: { steamId: steam64 },
data: {
@ -68,7 +78,7 @@ export async function upsertFaceitProfile(
faceitNickname: faceit.nickname,
faceitAvatar: faceit.avatar ?? undefined,
faceitCountry: faceit.country ?? undefined,
faceitUrl: faceit.faceit_url ?? undefined,
faceitUrl: normalizeFaceitUrl(faceit.faceit_url),
faceitVerified: !!faceit.verified,
faceitActivatedAt: faceit.activated_at ? new Date(faceit.activated_at) : undefined,
faceitSteamId64: faceit.steam_id_64 ?? steam64,
@ -91,18 +101,15 @@ export async function upsertFaceitProfile(
gamePlayerName: g.game_player_name ?? null,
skillLevel: g.skill_level ?? null,
elo: g.faceit_elo ?? null,
skillLabel: g.skill_level_label ?? null,
gameProfileId: g.game_profile_id ?? null,
},
create: {
userSteamId: steam64,
game: gameId as any, // 'cs2' | 'csgo' (enum in Prisma)
region: g.region ?? null,
gamePlayerId: g.game_player_id ?? null,
gamePlayerName: g.game_player_name ?? null,
skillLevel: g.skill_level ?? null,
elo: g.faceit_elo ?? null,
skillLabel: g.skill_level_label ?? null,
gameProfileId: g.game_profile_id ?? null,
},
})